3D Character Art sprint

AAA 3D Character Art Mastery: Advanced Sculpting and Texturing with Del Walker

Master the art of 3D asset creation with Del Walker, a seasoned character artist with 14 years in the industry, known for his work on The Last of Us Part II Remastered, Apex Legends, and Suicide Squad: Kill the Justice League.

In this course, you'll learn to find inspiration in everyday objects, sculpt detailed 3D models, apply realistic textures, and present your work professionally. Del will guide you through industry-standard workflows and techniques, ensuring your assets meet AAA game standards. Join now to enhance your skills and gain invaluable insights from a leading expert in 3D character art.
  • Sculpt Detailed Models
  • Master Realistic Textures
  • Understand Industry Standards
  •  Present Professionally

Join us today 

Join us today

Join us today

Join us today

Join us today

Join us today

Join us today

6 -24, JAN 2025
6-8 PM

*UK Local Time (GMT)
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Spaces
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*All Sprint Courses Have Limited Spaces

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THE SPRINT BRIEF 

Multi-Material Glove Design for a 3D Character
Design a detailed 3D glove asset for an in-game character featuring multiple materials such as leather, fabric, and metal. The glove should demonstrate realistic and high-quality sculpting, detailed texturing, and appropriate lighting.
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From Del's Portfolio

Check Out Del Walker's Amazing Character Design Work from projects like The Last of Us Part II Remastered, Apex Legends, and Suicide Squad: Kill the Justice League
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The Sprint Experience

Highlights from how we run our Sprint Courses

Who is this course for?

This course is designed for 3D artists who already have foundation 3D Modelling Skills & Engine Proficiency but are looking to level up and meet AAA industry standards.

Absolute beginners are not recommended for this course.

If you are not sure if this is for you, please contact us.

For Early Stage To Intermediate Artists

This course is designed for 3D artists with 1-3 years of experience, whether from professional work, university projects or game jams. You should already be familiar with character art workflows.

3D Modelling & Engine Proficiency

A key requirement for this course is being familiar with 3D modelling software and knowing how to import models into game engines. This foundational knowledge is essential for the course.
   In this course, the Sprint Leader will demonstrate using Unreal Engine 5 & Marmoset Toolbag   

Key Information

We are a little bit different from other online courses so please make sure you are clear on what we offer and if you are at the right stage in your learning journey to take part. Get in touch if unsure.

01

Software requirements

In this course, the Sprint Leader will demonstrate tasks using Unreal Engine 5 & Marmoset ToolbagWhile we aim to remain software agnostic and encourage participants to use the tools they are most comfortable with, please note that we cannot provide guidance for every software option.

02

This course is not for complete beginners

You need to be age 18+. This course is not for complete beginners. This Sprint course is designed for graduates, juniors and freelancers with some experience. You should already have some experience in game development projects. 

03

Showcase and game jam

At the end of each Sprint, participants are invited to showcase their work in our virtual exhibition and further hone their skills by participating in a game jam. Both activities are optional.

04

We are based in the United Kingdom

Our team and colleagues are all based in the United Kingdom, our schedule time zone and case studies will reflect this. However, we welcome participants from all over the world and try to present content that is universal. 

05

Time commitments

This is a 3-week online course, with all live sessions taking place in the evenings from 6pm-8pm BST (UK local time). You can review the activity dates below. Participants can expect to invest about 10-15 hours per week on this course.
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Real Time Instruction

Fully live remote course with real-time instruction
(no pre-recorded content)

Industry Professional Led

Collaborate closely with a  top game industry professionals to gain insights into industry standards and trends

Portfolio Project

Create a tangible portfolio piece to showcase your game development skills and impress potential employers

Level Up Skills

Bridge skill gaps, refine abilities and maintain an edge over competitors

Guided Progress

Experience personal accountability with regular progress checks, Q&As and feedback

Coordinator & Peer Support

 Learn and network with like-minded peers, facilitated by an Into Games team member 
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Meet your sprint leader

Del Walker

Del Walker, a seasoned character artist with 14 years in the industry, has been instrumental in creating award-winning characters for top-tier AAA games. He has held pivotal roles, including Lead, Senior, and Principal Character Artist, at renowned studios like Naughty Dog, Respawn Entertainment, and Rocksteady Studios. His impressive portfolio includes work on globally acclaimed titles such as "The Last of Us Part II Remastered," "Apex Legends," and "Suicide Squad: Kill the Justice League."

Currently a Principal Character Artist at Wildlight Entertainment, Del excels in developing workflows, pipelines, and training teams. As a BAFTA member and judge, he actively contributes to recognising excellence in the arts. Del's expertise spans various tools and techniques, making him a highly credible and influential figure in the world of 3D character art.

Patrick Jones - Course author

You'll love learning with us

"I didn't know about the Sprint Courses, it was a nice surprise and learnt a lot of new things and meet nice people sharing the same objectives as me. I definitely recommend doing Sprints!"
⭐⭐⭐⭐⭐
Niels, TEchnical Design Sprint

"Was great to get such hands on feedback from a pro - rare to find unless paying insane amounts or still in education."

⭐⭐⭐⭐⭐
Jenna, LEVEL DESIGN SPrint
"The opportunity to learn from an industry veteran in a live, small cohort setting is an incredible deal. I would definitely recommend this course to anyone interested in learning about setting up their own indie studio and the business aspects of game development"
⭐⭐⭐⭐⭐
Shane, Indie Studio Sprint
"I felt really connected to my huddle group, we were such a good gang. Loved the course and tutor, everything worked really well - 100% doing another one.  
⭐⭐⭐⭐⭐
ILYA, Concept Art Sprint

"Going into this Sprint, I had no expectations really since it would be my first. Nevertheless, it was a superb experience where I have learnt more than I would have ever expected!"
⭐⭐⭐⭐⭐
Davud, Technical Design Sprint
"Absolutely excellent! Insight into specifics about your chosen discipline like what sort of documents you might need, how to prepare them, and plenty of feedback from the Sprint leader and your fellow sprinters. Totally recommend."
⭐⭐⭐⭐⭐
Francis, Narrative Design Sprint

LEVEL UP TODAY! 

Frequently Asked Questions

Will I get a certificate?

We award certificates based on overall engagement, not just attendance. It’s not about perfection! For example, if you missed a few live sessions but submit to the showcase, it will help balance your engagement points. Similarly, good attendance without all submissions can still lead to certification.

Certificates are password-locked and emailed to participants who have reasonably engaged. As an absolute minimum, participants should at least 50% of sessions.

I can't make all the dates - is this still for me?

While we recommend that you try to attend as many of the live and group sessions as possible, we understand that might not be possible. All sessions are recorded for participants, and you have 24-7 access to content and support for the duration of the Sprint. 

Is financial Aid or assistance available?

Yes, we have a variety of discounts and sponsored places on our courses. Please check out our affordability page for more information on criteria and application. Financial Aid is only available for UK residents.

Do you offer refunds?

Please read our refund policy here and contact our team for support. 

My question is not answered here 

Please contact sprints@intogames.org