A ready-to-run toolkit with industry-led content, live studio briefs and practical activities that strengthen career outcomes without adding to educator workloads.

The skills that earn good grades aren't always the skills that land the job.

Drawing on years of collaboration with games industry professionals,
Ready-to-Run brings real-world expectations into the classroom through practical, industry-informed learning.
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"Not industry ready"
What does that actually mean?

It's identifiable gaps that often stand between talented graduates and their first role. Through our work, we've named those gaps and co-designed practical solutions with industry professionals to bridge them.
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Gap

Ready-to-Run Response

The Professional Confidence Gap

Career Launchpad

Bitesize training with actionable challenges, created with industry recruiters, guiding early talent to build confidence and position themselves for the creative job market.

The Technical Skills Gap

Industry Briefs Vault

A library of curated briefs built on popular game IP, set by our partner studios. Build portfolios stacked with real industry work, not just assignments.

The Insider Knowledge Gap

Live Masterclasses

Live deep dives from working industry professionals, covering the topics that don't make the textbooks. Academic-year aligned with recordings.

The
Collaboration Gap

IG Annual Game Jam

Studio-sponsored game jam that brings participants together in cross-discipline teams, supported by producer input , industry judges and awards.

The
Analytical
Gap

Slow Game Club

Develop critical thinking and commercial awareness through a monthly indie game, live developer Q&A, and community discussions. 

The
Personal
 Gap

Speakers & Feedback

What's missing varies by curriculum and person, so the last gaps need tailored fixes: speakers matched to the curriculum, and personalised written feedback from games professionals. 

Into Games Ready-To-Run

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LAUNCHPAD

STUDIO BRIEFS

MASTERCLASS

GAME JAM

SLOW GAME CLUB

ADD-ONS

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Included

Add-On

Career Launchpad

 

Studio Brief Vault

 

Live Masterclasses

 

Annual Game Jam

 

Slow Game Club 

 

Professional Feedback 

 

Guest Speaker

 

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The right package depends on your cohort size, your provision, and what you want to add, so the best version of this starts with a conversation, not a rate card. Book a call and we'll build it around you.

Close the gap between your course and industry expectations

Professional Portfolios

Build industry ready portfolios with real briefs, not just coursework.

Real Industry Engagement 

Embed industry engagement into your curriculum without the chasing.

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Boost Career Confidence

Develop talent with the confidence and professionalism employers expect

Improve Graduate Outcomes

Strengthen graduate outcome metrics 

that hold up in TEF conversations

Built for institutions to deliver at scale

Designed to support creative pathways and backs the work of:

  • Programme and course leaders
  • Careers and employability teams
  • Teams overseeing graduate outcomes or  industry engagement

If stronger industry engagement, better portfolios and improved graduate outcomes are on your list, let's talk about what that looks like where you are.
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Not ready for a call? Leave your email and we'll be in touch.
Thank you!

Educators Voice

"The gaps are consistent: students can't articulate the skills in their modules, their portfolios show finished pieces with no concept or design stages, and they underestimate employability skills like communication and collaboration alongside technical ability."
- Annie, Career Liaison Officer for Games & TecH @ University of Staffordshire
"The bar's changed when it comes to impressing prospective employers. Where, once, a First Class Honours degree in Games Development from a reputable institution might've been enough to help progress your CV to the next stage of the recruitment process, nowadays this is a mere baseline expectation for many employers. Applicants, therefore, need to find additional ways to help themselves to stand out in a crowded market."

AlAN, SnR. Lecturer in Games Development @ University of Portsmouth
"What we found though is that students seem to benefit a lot more from a sort of hands on approach from industry. We found what engaged students the most is when the industry are present in the room"
NATHAN, Prog. Leader of Games & Technology @ SAE Institute UK
“While it is encouraging to see the strength of the UK’s education pipeline and the high level of workforce proficiency, the findings highlight the continued need to align education closely with industry requirements. Strengthening collaboration between universities and games studios will be essential to ensure graduates are equipped with the technical, creative and professional skills needed to succeed in a rapidly changing sector”.
Dr Neil , Programme Lead (Games)  @ University of Portsmouth