Future Games Leaders 2024

Let us help you build the next generation of empathic, descisive and adaptable leaders in your growing teams.

Build the foundations for wider organisational growth and empower your staff to fulfil their potential and grow with you. 
  • Small Groups

    No more than 16 people
    per cohort
  • All 100% Live

    Live tutition, no recordings 
    to watch
  • Expertly Taught

    Designed and delivered 
    by games leaders
  • Remote

    Available to access anywhere
    in the World

Five Transformative Leadership Workshops

Each session builds on the other to create powerful practical outcomes with real world game studio examples throughout 
WORKSHOP ONE

Leadership Foundations

2 hour llve online sesssion
Understand the difference between management & leadership as you explore what 'good' leadership even looks like in the games sector.   

Get to know the responsibilities of a leader and start to define what kind of leader you want to become. 
WORKSHOP TWO

Mastering Communication

2 hour live online sesssion
Learn methods for approaching difficult conversations while exploring the coaching approach to leadership and how to leverage 1:1s.

Discuss best practices for helping people to grow, stay motivated or how to manage poor performance.
Workshop 3

Building Team Culture

2 hour live online sesssion
Build a strategy/vision for your team, using different methods for setting clear goals while understanding how to measure progress and better Interpret the widers studio's organisational strategy. 
WORKSHOP four

Helping People Thrive

2 hour live online sesssion
Spend time reflecting on how to create a positive and productive office culture while keeping an awareness for staff burnout. 

Learn strategies to support well-being of your team so that people can thrive in their work. 
WORKSHOP five

Influencing From Within

2 hour live online sesssion
Get to grips with the importance of advocating for your team while learning approaches for “managing up” & working with superiors.

Explore approaches for influencing policy and company culture while planning ways to grow internal networks and break down silos. 

Practical Work & Community

Each workshop has practical tasks and projects that particpants must embed into their own workflow between live sessions. This brings theory quickly into practise and allows particpants to test what works and share their outcomes in a safe and supportive environment.   

Throughout the programme, participants will be connected into small groups to build powerful and long-term leadership communities.  
Community

Regular Leadership Hangouts

Integrating Skills

Post Workshop Reflection Sessions

Personal Development

Personal Goal Setting 

Constant Support 

Regular Feedback Provided

Meet Your Team of Leadership Experts

Communication & Public Speaking 

Leyla McLennan & Daisy Jacobs

Routes 
Leyla and Daisy unlock your employee's true leadership potential to create an inclusive and thriving work environment. Co-founders of the corprate training company Routes, Leyla and Daisy excel in teaching public speaking, coaching and deep listening skills. 

They have been working with games studios through Into Games for the last three years delivering successful training at studios like Creative Assembly, Hanger13 and Rare.   

Empathic Communication

Susi Bauer

Limit Break
Harun is the lead for Limit Break's training division and the Associate Producer at No Brakes Games. He offers mentorship training drawing from 5+ years of industry experience. Author of "The Pocket Mentor" for video game testing, he passionately promotes game development to youth as a STEM ambassador, engaging with the local community on diverse aspects of the industry.

Mastering Workshops

Jon Mecan

Ubisoft / 
Matteo designs cooperative games and playful workshops. His unique approach blends social issues into what he terms "minimum playable dilemmas," making games a tool for thoughtful engagement. For example, he co-designed Daybreak, a cooperative board game about stopping climate change. Matteo excels in facilitating workshops that empower participants to create playable prototypes within a day. He helps Champions to turn their ideas and knowledge into tangible experiences.

Business Leader and Coach

Jon Mechan

Ubisoft / Playstation / jonmechan.com
Jon is an ICF accredited coach and veteren games industry leader, having worked at C-suite level for over 20 years at some of the worlds biggest game studios. 

Through this diverse range of experience, he has developed a keen understanding of the challenges that games leaders face today and the mindsets they need to cultivate. 

Empathic Communication

Susi Bauer

Limit Break
Harun is the lead for Limit Break's training division and the Associate Producer at No Brakes Games. He offers mentorship training drawing from 5+ years of industry experience. Author of "The Pocket Mentor" for video game testing, he passionately promotes game development to youth as a STEM ambassador, engaging with the local community on diverse aspects of the industry.

Mastering Workshops

Jon Mecan

Ubisoft / 
Matteo designs cooperative games and playful workshops. His unique approach blends social issues into what he terms "minimum playable dilemmas," making games a tool for thoughtful engagement. For example, he co-designed Daybreak, a cooperative board game about stopping climate change. Matteo excels in facilitating workshops that empower participants to create playable prototypes within a day. He helps Champions to turn their ideas and knowledge into tangible experiences.

Empathic Communication & Design

Susi Bauer

Jagex / Into Games / susibauer.org
A games industry veteran with a diverse skillset in project and people management, training design, EDI, and localisation.

She has a passion for inclusion and conflict resolution and has led and facilitated workshops & talks on communication, games careers, company culture, and EDI using interactive methods.

Empathic Communication

Susi Bauer

Limit Break
Harun is the lead for Limit Break's training division and the Associate Producer at No Brakes Games. He offers mentorship training drawing from 5+ years of industry experience. Author of "The Pocket Mentor" for video game testing, he passionately promotes game development to youth as a STEM ambassador, engaging with the local community on diverse aspects of the industry.

Mastering Workshops

Jon Mecan

Ubisoft / 
Matteo designs cooperative games and playful workshops. His unique approach blends social issues into what he terms "minimum playable dilemmas," making games a tool for thoughtful engagement. For example, he co-designed Daybreak, a cooperative board game about stopping climate change. Matteo excels in facilitating workshops that empower participants to create playable prototypes within a day. He helps Champions to turn their ideas and knowledge into tangible experiences.

Learning Designer

Jim Ralley

Flux Consultancy
Having spent 15 years designing learning courses for large corporate organisations like IKEA and Accenture, Jim has helped shape and foster our leadership programme. 

Taking best practice from some of the most prominent leadership experiences in the world and fusing that with deep games knowledge from our sector specialists and partner studios. 

Empathic Communication

Susi Bauer

Limit Break
Harun is the lead for Limit Break's training division and the Associate Producer at No Brakes Games. He offers mentorship training drawing from 5+ years of industry experience. Author of "The Pocket Mentor" for video game testing, he passionately promotes game development to youth as a STEM ambassador, engaging with the local community on diverse aspects of the industry.

Mastering Workshops

Jon Mecan

Ubisoft / 
Matteo designs cooperative games and playful workshops. His unique approach blends social issues into what he terms "minimum playable dilemmas," making games a tool for thoughtful engagement. For example, he co-designed Daybreak, a cooperative board game about stopping climate change. Matteo excels in facilitating workshops that empower participants to create playable prototypes within a day. He helps Champions to turn their ideas and knowledge into tangible experiences.

And Another Thing...

We are a not-for-profit social enterprise  

By engaging in our leadership courses, not only are you choosing one of the most well designed and thought out options available, but you are also giving back. 

Every penny spent on this training goes directly into providing inspirational support for young people from accross the UK to help make the games sector a fairer and more diverse place. 
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FAQs

How long does the training last?

The training usully lasts 5 weeks. We run one session every week, with 6 days for integration and any practical homework in-between. We are open and happy to look at different timetables based on organisational needs if you have a large enough cohort. 

How is it delivered? 

The programme is delivered online through Zoom and via Discord for group hangouts. The sessions are run live and usually happen during the working day. We do offer an in-person training version, but this will substantially affect delivery costs. 

Is it games focussed?

All the training has been built with the games sector in mind from the ground up. All examples and case studies involved in the training are based on game studio examples from real world experiences. Participants should be able to connect and understand the value very quickly. 

Are sessions recorded?

The trainer's session will be recorded. However to ensure a safe space for sharing, activities and participant responses will not. The recordings will be available for upto 1 month after training has been completed.  

Do you monitor the efficacy of the training?

Yes. As part of the training, participants fill in regular surveys to monitor their understanding. We also support a personal development plan throughout.