LAUNCHPAD SNEAK PEAK 

CHECK OUT EPISODE ONE

To access all 8 episodes, get the Core Ready To Run package
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Hear It From Industry Professionals

Jay MacDougall 

Senior Recruiter
Skillsearch 

Rose Tan 

Head of Training 
Into Games 

Darren Butler 

Director
Iron Pixel

Hear Insights From Industry Professionals

Charlotte Pook 

Talent Acquisition Manager
Electric Square/Lively

Joe McKernan

Director
Skillsearch 

Lauren Sears

Senior Talent Acquisition Specialist
 Wushu Studio 

Educator Edition Workshop Overview 

The Career Launchpad can be used as standalone training or paired with a workshop to add interactivity.
Below in an overview of the workshop provided as part of the Ready-to-Run Core Package. Access will include full set of materials and facilitator guide. 

Into Games · Ready-to-Run · Career Launchpad

The Hiring RoomWorkshop Overview

An interactive workshop that combines video, roleplay and discussion to help learners understand hiring decisions from an employer's perspective.

Activities and takeaways tie into short episodes from the Career Launchpad course. To cover several topics, the workshop is split into three phases, which can run as a single full day or be spread across sessions.

Format
Facilitated hybrid
Total length
5 hours
Structure
3 phases

Ways to Run It

Works in person or remote. Groups can use breakout rooms in place of tables, and printables can be shared as PDFs or a shared doc instead of paper.

Tight for time? Participants can always watch the videos before or after the workshop.

Full Day

09:30 to 16:30

All three phases in one go. Two 15 minute breaks and 45 minutes for lunch.

Two Half Days

3.5 hrs, then 1.5 hrs

Phases 1 and 2, then Phase 3. The split is uneven, expanding the second day with relevant content from their own curriculum, or expanding wrap up and reflection.

One Phase per Day

3 timetable slots

Add 10 minutes at the start to recap the highlights from the day before.

Phase 01

Studio Scenario

Episodes 1–2 · 90 min
Takeaway Roles exist to close gaps. Hiring is a business decision.
The activity

Groups roleplay as a small studio, working from a scenario with funding secured and a milestone locked. Within these constraints, they identify the pipeline need, then decide the role and skills needed to solve it.

Outcome

Each group has understood the constraints and milestones, and decided their hiring need.

Goal

Understand that a job ad reflects a business need, not a random wish list.

Estimated timing
  • Lecturer intro, form groups10 min
  • Brief the scenario5 min
  • Activity30 min
  • Discussion & sharing15 min
  • Reveal the job ad, debrief10 min
  • Buffer / break10 min
  • Video, episodes 1 and 210 min
Materials (in facilitator pack)
  • Scenario brief, printed per group
  • Studio sheet, printed per group
  • Milestone mapping worksheet, A3 per group
  • Job ad, printed and held back
  • Phase 1 card, facilitator only
  • Slides for the scenario and task
Phase 02

Make the Hire

Episodes 3–5 · 120 min
Takeaway Risk assessment starts at the application stage.
The activity

Groups are given sample applications and tasks to narrow down their options quickly. Throughout the activity, facilitators introduce curveballs to help them reflect on their decisions and the realities of running a games business. The debrief covers rejections first and the hire second, because the rejection reasoning is where students recognise themselves. Budget and people-risk curveballs land after they've committed, to test whether their answer holds.

Outcome

Two potential hires, and a visible list of rejection reasons captured on the board in the room's own words. That list becomes a checklist to reflect their own application against.

Goal

Participants discuss and articulate rejection criteria, and connect it to their own real-world application.

Estimated timing
  • Brief the task, hand out applications10 min
  • Activity45 min
  • Debrief, rejections first20 min
  • Budget and people-risk curveballs15 min
  • Buffer / break10 min
  • Video, episodes 3, 4 and 520 min
Materials (in facilitator pack)
  • Four candidate application packs per group
  • Cut sheet, printed per group
  • Candidate key, facilitator only
  • Curveball cards plus matching slides
  • Phase 2 card, facilitator only
Phase 03

Close the Hire

Episodes 6–8 · 90 min
Takeaway How studios seek evidence and trust, not only to reduce risk, but to genuinely add value to their team.
The activity

Based on their chosen candidates, groups brainstorm the interview questions they'd ask their final two to feel confident hiring them. Finally, a tie-break scenario: the two finalists are level after interview, and using notes from the interviewer, they make their final hire decision.

Outcome

Each group has a set of interview questions and an honest answer to why the known candidate wins.

Goal

They understand how communication, culture and relationships contribute to a valuable candidate.

Estimated timing
  • Intro10 min
  • Activity30 min
  • Discussion10 min
  • Buffer / break10 min
  • Video, episodes 6, 7 and 820 min
  • Close10 min
Materials (in facilitator pack)
  • Interview question sheet, printed per group
  • Candidates reused from Phase 2
  • Tie-break prompt, card and slide
  • Homework brief, printed per learner
  • Phase 3 card, facilitator only

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