INTO GAMES PROGRAMMING MASTERCLASS 

BUILDING SYSTEMS FOR  CONNECTED PLAY

In this live interactive masterclass, you’ll explore a player messaging feature where players leave short messages for others to discover in-game.

Guided by a senior backend engineer with hands-on experience delivering online features at AAA studios, we’ll unpack how a system like this works behind the scenes. Learn how data flows between client and backend, how features are shaped to support real-world use, and what challenges teams face when designing for live, connected games.

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THURSDAY
27 NOVEMBER 2025 
6PM - 8PM 

If your game connects to the internet, this is the stuff you need to know.

Modern games are built on more than just gameplay code. From player data and live content to matchmaking and messaging systems, online features shape how players connect, progress, and experience your game.

In this live interactive masterclass, you’ll learn from a senior backend engineer with AAA experience as they walk through their workflow and explore how a player messaging system is designed, maintained, and adapted to meet the needs of a live game.

Whether you're an early-career programmer or an indie working on connected features, this session will help you think like a systems programmer, simulate backend workflows, and understand how APIs and services are used to connect games with players. You’ll gain insight into how developers approach scalability, structure data, and build systems that support ongoing collaboration and live operations.

Unpack Web Features

Learn how common online systems like cloud saves, live events, and leaderboards work and what powers them.

Simulate the Stack

Gain hands-on experience with testing backend components using containers, mock APIs, and local tools.

Map Data Flows

Learn to think through how data is shaped, stored, and used from schema design to access and flow.

Navigate Collaboration

Develop the confidence to ask better questions and think with a live ops mindset across teams.

Level up your confidence with advice from a senior game developer with more than 7 years of experience.

6PM - 8PM, THURSDAY  27 NOVEMBER 2025 

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Who Should Join ?

This masterclass is for early-career programmers, indie devs, and game makers who want to better understand how online features like matchmaking, cloud saves, and player data really work. Whether you're coding gameplay, building UI, or collaborating with backend teams, you'll learn how to design smarter, more connected systems.

Junior Programmers

If you’re an early-career programmer, this masterclass will help you go beyond writing gameplay code and start thinking like a systems developer. Learn how online features like cloud saves, matchmaking, and player data actually work, and gain the confidence to design, test, and collaborate on connected systems. 

Indie Developers

If you’re an indie working on a game with web connected features, this masterclass will give you a clearer picture of the challenges that impact scalability, and practical ways to plan around them. Whether you're adding leaderboards, progression tracking, or live content, you’ll learn how to scope, plan, and work with online systems. 
Meet the Professional

Josh Hills 

SENIOR BACKEND ENGINEER 
Josh Hills is a senior backend engineer and online systems programmer with credits on AAA franchises including RuneScape and Horizon. Over the past 7+ years, he’s worked across studios like Escape Velocity Entertainment, Firesprite (Sony), Guerrilla Games, and Jagex, specialising in building the backend infrastructure that powers online games from matchmaking and authentication to player profiles, live events, and cross-platform services.

Josh brings a deep understanding of how connected games are made, how different teams work together to support them, and what it really takes to ship scalable, secure, and production-ready features in a live environment.
Patrick Jones - Course author

The Into Games Masterclass Series

We're teaming up with leading industry professionals to deliver a new series of hands-on, live masterclasses. Covering every major game dev discipline, from audio to QA, design to production, each session offers direct access to professionals working in the industry today.

Each masterclass runs for 2–3 hours and focuses on the kinds of practical skills and real-world workflows that often don’t get covered in formal training.