INTO GAMES AUDIO MASTERCLASS 

Designing Interactive Sound that Scales

An interactive masterclass exploring the principles and decisions that elevate audio from background detail to experiential driver in games. 

Together with a Principal Audio Designer, you will explore how sound connects to gameplay logic, player psychology, and production strategy, and why those connections shape the overall player experience.

Payment Plans Available 
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FRIDAY
22 APRIL 2026
5.30PM - 8PM 

 "Don’t just create sounds in isolation, start building systems that can evolve with those sounds."

Audio can instantly elevate a game, but it can just as easily undermine it. When treated as an afterthought, it costs your team time, polish, and player confidence.

Too often, audio is approached as a collection of assets rather than a core part of gameplay logic, player psychology, and production strategy. As games become more systemic, reactive, and emotionally layered, audio can no longer be a finishing touch.

Join Giovane Webster, who brings over 16 years of experience across game development and the wider creative industries, as he breaks down two contrasting middleware projects to demonstrate the real impact of structure and decision-making. Through guided activities, you will learn to think in systems before placing a single asset.

You’ll leave the session with a sharper, more intentional approach to audio across design, implementation, and production.

Design for Player Psychology

Learn how to intentionally shape tension, reward, clarity, and emotional pacing through sound.

Craft a Cohesive Sonic Identity

Move beyond static assets and design responsive, adaptive audio that reacts to gameplay states.

Build Interactive Audio Systems

Execute audio direction and maintain clarity across large Wwise or FMOD projects.

Strengthen Gameplay Feedback

Use sound to reinforce mechanics, improve player readability, and increase satisfaction.
Meet the Professional

Giovane Webster

Principal Audio Designer
With over 16 years of experience across game development, film, animation, UI/UX, advertising, and music production, Giovane Webster specialises in crafting immersive audio that strengthens player experience and game identity.

Several of his game projects have been commercially published, working closely with composers, producers, and voice actors to build cohesive interactive soundscapes. Holding a Master’s Degree in Creative Industries and a BA in Game Design and Development (focused on sound, music, and voice), he combines creative artistry with systemic design thinking.

Alongside production work, he has mentored emerging talent, judged national game audio awards, represented Brazil within Game Audio Latam, and lectured across game development and creative media programmes.
Patrick Jones - Course author

Level up game audio skills with guidance from a game industry professional with 16 years of experience!

5.30PM - 8PM, WEDNESDAY  22 APRIL 2026 

> Need help with cost? 

Who Should Join ?

This masterclass is for game devs and audio talent who want their work to move beyond great sounds and start delivering real gameplay impact. 

Sound/Music Creatives 

Sound or music creative who want to level up into systemic, implementation-driven audio design will learn to think beyond assets to design with intention inside a game engine. You’ll gain practical middleware insight, understand the technical decisions that shape player experience, and improve cross-discipline communication.

Indie Devs 

Indie developers juggling multiple roles who want to move into systemic, implementation-driven audio design will learn to think beyond assets and design with intention inside a game engine. You’ll leave with a clearer understanding of how audio connects to gameplay logic, player psychology, and production workflows. 

Frequently asked questions

Where is the session held?

Our masterclasses are hosted live online via Zoom for convenience and accessibility. Each session is interactive, giving you the opportunity to engage directly with the industry professional leading the workshop and connect with fellow game developers in real time.

Will there be recordings?

Yes, recordings are available after the session, along with any resources shared by the professional, so you can revisit key insights or catch anything you missed.

How is it interactive?

Unlike a traditional lecture where you passively listen, our masterclasses are designed to be interactive, featuring live demonstrations, guided activities, facilitated discussions, and dedicated Q&A.

Will I receive a certificate?

Yes, we provide certificates of participation to mark self improvement and all that 

The Into Games Masterclass Series

We're teaming up with leading industry professionals to deliver a new series of hands-on, live masterclasses. Covering every major game dev discipline, from audio to QA, design to production, each session offers direct access to professionals working in the industry today.

Each masterclass runs for 2–3 hours and focuses on the kinds of practical skills and real-world workflows that often don’t get covered in formal training.