TECHNICAL ART sprint
Technical Art: Bring your 3D Art to life with John O'Really
Enhance a 3D scene with custom shaders, VFX, and post-processing under the guidance of John O'Really, a real-time art direction specialist. With collaborations including Gorillaz, Marvel, Google, Unity, and Critical Role, John brings expertise in look development, stylisation, rendering optimisation, and motion capture. Benefit from their extensive knowledge and industry experience to elevate your skills to the next level.
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Join us today
Join us today
Join us today
Join us today
Join us today
Join us today
Join us today
5 -23, AUGUST 2024
6-8 PM
You'll love learning with us
Key Information
Course contents
Who is this course for?
You want to expand your skillset to a professional level
Explore additional skill, workflows and techniques with a high-level guide
You want to pivot from within or into games development
Get specfic industry knowledge and build on your foundation for a smooth transition
You want to upskill into a higher role
Get to the next level of your career as a junior or indie dev - theres no limit to how far you can go
Meet your sprint leader
John O'Really
John O'Really is a distinguished Technical Artist specialising in real-time art direction, look development, shaders, VFX, stylisation, post-processing, rendering optimisation, and mocap. Their impressive portfolio includes collaborations with industry giants such as Gorillaz, Marvel, Google, Unity, and Critical Role. John's work enhances 3D scenes with custom shaders and VFX, characterised by meticulous attention to detail and a deep understanding of visual storytelling principles. Beyond the professional achievements, John is dedicated to educating aspiring artists through workshops and tutorials, sharing their extensive industry knowledge.
Patrick Jones - Course author
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Frequently Asked Questions
What does this cost?
£199 for the 3 weeks. This is only £13 a day for live sessions with some of the best games professionals in the world. Courses can be paid for in installments over a 6 month period if required.
When does the course run?
This course runs from 5 Aug - 23rd Aug. Over the 3-weeks, you will attend 3 sessions a week at 6-8 pm . In addition, between sessions, you will be asked to attend group sessions with your peers on the cohort. We suggest working around 10-15 hours per week to get the most from the Sprint.
Is financial Aid or assistance available?
Yes. If you are on Universal Credit, you will receive 10% off the price. If you are a care leaver or were eligible for free school meals when growing up, you can qualify for a discount of up to 80%. There is a limited amount of these places available per Sprint and this is only valid for UK residents. Please message us directly.
I can't make all the dates - is this still for me?
While we recommend that you try to attend as many of the live and group sessions as possible, we understand that might not be possible. All sessions are recorded for participants, and you have 24-7 access to content and support for the duration of the Sprint.
What are the technical requirements?
You will need access to a computer for the duration of the Sprint. Our Sprints try to be as software agnostic as possible, but you may need certain tools, which will always be stipulated here if so. For this Sprint, there is no preference.
Is this for complete beginners?
No. You should have at least 1 years worth of practice within this discipline area (this could include 1 year of a degree, college or personal study time). You can still be at an early stage in your learning path, but you should have a basic portfolio of work. Please email us if you have any queries about this.
Do you offer refunds?
Please read our refund policy here and contact our team for support.