2D Character Art sprint

Design Memorable Game Characters with Lucy Kyriakidou 

Master the art of 2D character creation with Lucy Kyriakidou, a renowned character designer known for her work on top-tier projects like Disney Illusion Island and Battletoads. In this course, you'll learn to explore shapes and forms through thumbnailing, gather inspiration to create varied designs, refine your work through style iteration, and incorporate gameplay considerations. Lucy will guide you through industry-standard workflows and techniques, ensuring your characters are not only visually stunning but also functional and engaging. Join now to enhance your skills and gain invaluable insights from a leading expert in 2D character art.
  • Master Thumbnail Sketching
  • Elevate Character Styles
  • Refine Gameplay Considerations
  • Develop Dynamic Portfolios

Join us today 

Join us today

Join us today

Join us today

Join us today

Join us today

Join us today

4 -22, NOV 2024
6-8 PM

*UK Local Time (GMT)
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*All Sprint Courses Have Limited Spaces

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From The Professional's Portfolio

Some of Lucy's Recent Work
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The Sprint Experience

Highlights from how we run our Sprint Courses
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THE SPRINT BRIEF 

create distinct heroes for a co-op multiplayer game
All Sprints are centred around an industry relevant brief for you to develop hands on skills. In this Sprint, you will learn to utilise an industry-standard character design pipeline to create a lineup of four distinct playable heroes for a co-op multiplayer game. 
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Real Time Instruction

Fully live remote course with real-time instruction
(no pre-recorded content)

Industry Professional Led

Collaborate closely with a  top game industry professionals to gain insights into industry standards and trends

Portfolio Project

Create a tangible portfolio piece to showcase your game development skills and impress potential employers

Level Up Skills

Bridge skill gaps, refine abilities and maintain an edge over competitors

Guided Progress

Experience personal accountability with regular progress checks, Q&As and feedback

Coordinator & Peer Support

 Learn and network with like-minded peers, facilitated by an Into Games team member 
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Who is this course for?

This course is ideal for aspiring and early-stage character designers with drawing experience and a solid understanding of basic anatomy. Whether you work digitally or traditionally, you'll learn how to use your art to create compelling characters for games. 

If you are not sure if this is for you, please contact us.

For Early Stage Artists

This course is ideal for aspiring and early-stage artists who would like to gain better understanding of industry workflows and create compelling characters for games. 

Drawing Experience

You should be comfortable with sketching human and creature forms, understanding proportions, muscle structure, and how the body moves in different poses. 
   In this course, the Sprint Leader will demonstrate using Photoshop but any drawing tool is welcomed  

Key Information

We are a little bit different from other online courses so please make sure you are clear on what we offer and if you are at the right stage in your learning journey to take part. Get in touch if unsure.

01

Software requirements

In this course, the Sprint Leader will demonstrate tasks using Photoshop. However no requisite software knowledge is needed for this course., Whether you work digitally in software like Photoshop, Procreate, or Clip Studio Paint, or prefer traditional methods like sketching on paper, you'll gain valuable insights.

02

This course is not for complete beginners

You need to be age 18+. This course is not for complete beginners. This Sprint course is designed for graduates, juniors and freelancers with some experience. You should already have some experience in game development projects. 

03

Showcase and game jam

At the end of each Sprint, participants are invited to showcase their work in our virtual exhibition and further hone their skills by participating in a game jam. Both activities are optional.

04

We are based in the United Kingdom

Our team and colleagues are all based in the United Kingdom, our time zone and case studies will reflect this. However, we welcome participants from all over the world and try to present content that is universal. 

05

Time commitments

This is a 3-week online course, with all live sessions taking place in the evenings from 6pm-8pm BST (UK local time). You can review the activity dates below. Participants can expect to invest about 10-15 hours per week on this course.
Meet your sprint leader

Lucy Kyriakidou

Managing a successful freelance career, Lucy's art has breathed life into numerous games, ranging from small indie projects to Disney's Illusion Island, where she had the unique opportunity to reimagine her fashion idol, Minnie Mouse. While she has recently ventured into art direction, character design remains her first and foremost passion. She is especially proud of her 2020 Game Dev Heroes award in the Art & Animation category.

With over a decade of experience in the games industry, Lucy is a passionate advocate for its improvement, frequently speaking on the importance of diversity both within the industry and in the characters we create. As a Limit Break Star Mentor, she is dedicated to guiding and inspiring the next generation of game developers.
Patrick Jones - Course author

LEVEL UP TODAY! 

You'll love learning with us

"I didn't know about the Sprint Courses, it was a nice surprise and learnt a lot of new things and meet nice people sharing the same objectives as me. I definitely recommend doing Sprints!"
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Niels, TEchnical Design Sprint

"Was great to get such hands on feedback from a pro - rare to find unless paying insane amounts or still in education."

⭐⭐⭐⭐⭐
Jenna, LEVEL DESIGN SPrint
"The opportunity to learn from an industry veteran in a live, small cohort setting is an incredible deal. I would definitely recommend this course to anyone interested in learning about setting up their own indie studio and the business aspects of game development"
⭐⭐⭐⭐⭐
Shane, Indie Studio Sprint
"I felt really connected to my huddle group, we were such a good gang. Loved the course and tutor, everything worked really well - 100% doing another one.  
⭐⭐⭐⭐⭐
ILYA, Concept Art Sprint

"Going into this Sprint, I had no expectations really since it would be my first. Nevertheless, it was a superb experience where I have learnt more than I would have ever expected!"
⭐⭐⭐⭐⭐
Davud, Technical Design Sprint
"Absolutely excellent! Insight into specifics about your chosen discipline like what sort of documents you might need, how to prepare them, and plenty of feedback from the Sprint leader and your fellow sprinters. Totally recommend."
⭐⭐⭐⭐⭐
Francis, Narrative Design Sprint

Frequently Asked Questions

Will I get a certificate?

We award certificates based on overall engagement, not just attendance. It’s not about perfection! For example, if you missed a few live sessions but submit to the showcase, it will help balance your engagement points. Similarly, good attendance without all submissions can still lead to certification.

Certificates are password-locked and emailed to participants who have reasonably engaged. As an absolute minimum, participants should at least 50% of sessions.

I can't make all the dates - is this still for me?

While we recommend that you try to attend as many of the live and group sessions as possible, we understand that might not be possible. All sessions are recorded for participants, and you have 24-7 access to content and support for the duration of the Sprint. 

Is financial Aid or assistance available?

Yes, we have a variety of discounts and sponsored places on our courses. Please check out our affordability page for more information on criteria and application. Financial Aid is only available for UK residents.

Do you offer refunds?

Please read our refund policy here and contact our team for support. 

My question is not answered here 

Please contact sprints@intogames.org