INTO GAMES DESIGN MASTERCLASS 

HOW TO S.T.E.A.L LIKE A GAME DESIGNER 

Guided by an experienced Game Designer, you’ll use the S.T.E.A.L. framework to break down real game features and understand why they work. You’ll examine the player behaviours and emotions they create, then remix those insights to fit a new game and team context. 

Along the way, you’ll practise how designers communicate ideas across disciplines, build team alignment, and shape features that belong to the whole game, not just the feature itself.

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Monday 23 Feb 2026

5.30PM - 8PM 

Prefer a different date? Join SAT 14 MAR Session Instead

"Directly transplanting features is fast-tracking to a disjointed, hollow game."

Led by an active studio designer, Annie Grudeva who hires and mentors juniors, this design masterclass emphasises communication, diplomacy, and industry workflow. You’ll learn how professional game designers break down existing games, remix what works, and turn inspiration into features teams actually want to build.

Ideal for early career devs and indie developers, the session focuses on the part traditional training often skips: moving from ideas to a clear, repeatable design process. Through hands-on teardowns, commentary, and group exercises, you’ll practise analysing games with a Lead Game Designer, adapting ideas to new contexts, and explaining them in ways collaborator can understand. 

Why Join This Masterclass?

Because...

Copying features is quietly killing a lot of games

Great ideas don’t work in isolation. This masterclass shows how to learn from existing games without copying, so your designs feel intentional, not hollow.

Knowing tools isn’t the same as knowing design

Many designers learn to build features before learning how to clearly explain why they work and what they mean for the player. This masterclass focuses on that skill.

Designers are diplomats, not just idea generators

Design is communication, not just ideas. You’ll learn how to communicate ideas across art, code, and production and get real buy-in from a team.

Inspiration should lead somewhere concrete

Based on real studio workflows, you’ll practise turning inspiration into clear, testable design through breakdowns, prototyping, and discussion.

We'll cover how to...

Unpack Game Features

Systematically break down existing games to understand why certain features work. 

Adapt Insights 

Learn how to adapt those inspiration and insights to new game contexts without direct copying.

Remix References

Build confidence turning teardowns and remixing into a repeatable design workflow.

Navigate Collaboration

Improve communication by asking better questions, explaining ideas clearly, and gaining team buy-in.
Meet the Professional

Annie Grudeva 

Lead Game Designer 
Annie Grudeva is a Lead Designer at Radical Forge, currently a lead on Golf With Your Friends 2. Previously, she was a Lead Designer at Perpetual Games, where she worked on Elegos.

Annie specialises in systems design, invisible tutorials, accessibility, and building strong, collaborative teams. While her focus is game design, she has a deep understanding of production, programming, art, and pipelines, and believes that great design comes from understanding how every discipline works together.

She is the founder of PixAll, a resource dedicated to diversity, inclusivity, and accessibility in games, and actively mentors emerging developers through Limit Break and Into Games.
Patrick Jones - Course author

Who Should Join ?

This masterclass is for early-career designers, indie developers, and game makers who want to better understand how designers learn from existing games and turn inspiration into features that actually fit. Whether you’re shaping mechanics, refining player experience, or collaborating across art, code, and production, you’ll learn how to study games with intent, adapt ideas thoughtfully, and communicate design decisions clearly within a team.

Early Career Game Designers

If you’re still building confidence in game design and want a clearer understanding of how designers actually work in studios. If you’re confident making things but less confident explaining, adapting, or aligning ideas with a team, this session will help.

Indie Developers

If you’re an indie developer wearing the design hat and want a clearer, more structured way to learn from other games and communicate ideas across disciplines, this masterclass will help you build that clarity and a practical approach.

Level up your confidence with advice from a Lead Game Designer with more than 8 years of games experience.

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